TY - JOUR
T1 - An explorer in a cardboard land: emotion, memory, and the embodied experience of doing jig saw puzzles
AU - Garcia, Angela
N1 - Publisher Copyright:
© 2016, © 2016 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2016
Y1 - 2016
N2 - The purpose of this paper is to demonstrate how playing a game or engaging in a leisure activity provides the participant with an experience which integrates physical, mental, and emotional elements. I use an autoethnographic approach to study the process of completing jigsaw puzzles. The main focal point of the paper is the connection between engagement in a physical activity (completing a puzzle) and how the mind works and where it goes during the performance of that activity. The goal of the paper is to illustrate the connections between action and thought, and to show how one of the benefits, pleasures or rewards of engagement in leisure activities is the way these activities facilitate the wandering of our minds toward productive thoughts, images, insights, memories, and emotions. These findings may aid our understanding of the nature and appeal of playing games or participating in various types of leisure activities.
AB - The purpose of this paper is to demonstrate how playing a game or engaging in a leisure activity provides the participant with an experience which integrates physical, mental, and emotional elements. I use an autoethnographic approach to study the process of completing jigsaw puzzles. The main focal point of the paper is the connection between engagement in a physical activity (completing a puzzle) and how the mind works and where it goes during the performance of that activity. The goal of the paper is to illustrate the connections between action and thought, and to show how one of the benefits, pleasures or rewards of engagement in leisure activities is the way these activities facilitate the wandering of our minds toward productive thoughts, images, insights, memories, and emotions. These findings may aid our understanding of the nature and appeal of playing games or participating in various types of leisure activities.
UR - https://doi.org/10.1080/21594937.2016.1203916
M3 - Article
VL - 5
SP - 166
EP - 180
JO - International Journal of Play
JF - International Journal of Play
IS - 2
ER -