TY - GEN
T1 - Enhancing Creativity and Opening Up Learning Through Virtual Mobilities
AU - Frydenberg, Mark
PY - 2016
Y1 - 2016
N2 - he concept of virtual mobility can be defined as a set of ICT supported activities that realise or facilitate international, collaborative experiences in a context of teaching and/or learning it. Since 2008, the authors have offered TalkTech, an online collaboration enabling students from their universities to research technology trends, share their experiences, and create multimedia objects to present their findings (Frydenberg & Andone, 2010). As members of international teams, they must produce a viable digital media product created working with international partners located on another continent. Throughout the six-week project they must select appropriate digital tools to support with their communication and collaboration efforts, manage time zones and technologies, and track their progress. The purpose of this collaborative project is to create a controlled work environment which models the global enterprise, where the use of web-based collaboration and communication tools are commonplace. The analysis in this paper will show how this project supports Wheeler's characteristics of digital literacy (Wheeler, 2012).
AB - he concept of virtual mobility can be defined as a set of ICT supported activities that realise or facilitate international, collaborative experiences in a context of teaching and/or learning it. Since 2008, the authors have offered TalkTech, an online collaboration enabling students from their universities to research technology trends, share their experiences, and create multimedia objects to present their findings (Frydenberg & Andone, 2010). As members of international teams, they must produce a viable digital media product created working with international partners located on another continent. Throughout the six-week project they must select appropriate digital tools to support with their communication and collaboration efforts, manage time zones and technologies, and track their progress. The purpose of this collaborative project is to create a controlled work environment which models the global enterprise, where the use of web-based collaboration and communication tools are commonplace. The analysis in this paper will show how this project supports Wheeler's characteristics of digital literacy (Wheeler, 2012).
UR - http://www.slideshare.net/diando70/enhancing-creativity-and-opening-up-learning-through-virtual-mobilities
M3 - Other contribution
VL - June
T3 - European Distance and E-Learning Network (EDEN)
ER -