Me and my VE

  • Laura Strater
  • , Michael Clamann
  • , David Kaber
  • , Dwight Meglan
  • , Katelyn Procci
  • , Clint Bowers
  • , Anya Andrews
  • , Jonathan Ericson
  • , William Warren
  • , Bimal Balakrishnan
  • , Loukas Kallisteris

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. This session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they’ve used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of this session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their research, training, education, evaluation, or business needs.
Original languageEnglish
Title of host publicationUnknown book
Pages2512-2516
Volume56
Edition1
DOIs
StatePublished - 2012

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