TY - GEN
T1 - Me and my VE
AU - Strater, Laura
AU - Clamann, Michael
AU - Kaber, David
AU - Meglan, Dwight
AU - Procci, Katelyn
AU - Bowers, Clint
AU - Andrews, Anya
AU - Ericson, Jonathan
AU - Warren, William
AU - Balakrishnan, Bimal
AU - Kallisteris, Loukas
PY - 2012
Y1 - 2012
N2 - Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. This session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they’ve used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of this session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their research, training, education, evaluation, or business needs.
AB - Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. This session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they’ve used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of this session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their research, training, education, evaluation, or business needs.
U2 - 10.1177/1071181312561521
DO - 10.1177/1071181312561521
M3 - Conference contribution
VL - 56
SP - 2512
EP - 2516
BT - Unknown book
ER -